Monday, November 12, 2012

Ermahgherd, Perkermern!!! (Top 280? Surewhynot...)


The order could never be exact...it's too difficult...but 'tis good enough.

1. Ninetales
2. Manectric
3. Suicune
4. Jolteon
5. Umbreon
6. Vaporeon
7. Glaceon
8. Flareon
9. Vulpix
10. Vileplume

11. Mantine
12. Houndoom
 13. Exeggutor
14. Cacturne
15. Carnivine
16. Shellos
17. Gastrodon
18. Electrike
19. Phanpy
20. Weepinbell
21. Victreebel
22. Regice
23. Eelketross
24. Phanpy
25. Porygon2
26. Vanilluxe
27. Amoonguss
28. Liepard
29. Porygon
30. Xatu
31. Natu
32. Octillery
33. Torterra
34. Stoutland
35. Swalot
36. Vanillish
37. Jellicent
38. Cherubi
39. Drapion
40. Scolipede
41. Skorupi
42. Vanillite
43. Articuno
44. Dragonair
45. Herdier
46. Houndour
47. Seviper
48. Foongus
49. Mantyke
50. Frillish
51. Cobalion
52. Virizion
53. Sawsbuck
54. Serperior
55. Finneon
56. Cresselia
57. Electrode
58. Sudowoodo
59. Ludicolo
60. Lillipup
61. 
Gardevoir
62. Lumineon
63. Mightyena
64. Sandslash
65. Sandshrew
66. Forretress
67. Corsola
68. Meloetta
69. Gothitelle
70. Whiscash
71. Cacnea
72. Barboach
73. Qwilfish
74. Whismur
75. Leafeon
76. Roselia
77. Glameow
78. Seaking
79. Bayleef
80. Magcargo
81. Dugtrio
82. Duskull
83. Espeon
84. Slugma
85. Ekans
86. Arbok
87. Koffing
88. Hoppip
89. Trapinch
90. Chansey
91. Sceptile
92. Cradily
93. Altaria
94. Lileep
95. Maractus
96. Claydol
97. Gorebyss
98. Huntail
99. Metang
100. Staraptor
101. Staravia
102. Chatot
103. Simipour
104. Cofagrigus
105. Chandelure
106. Giratina
107. Servine
108. Snover
109. Roserade
110. Litwick
111. Clamperl
112. Combee
113. Gothorita
114. Lampent
115. Wormadam
116. Burmy
117. Abomasnow
118. Grotle
119. Cloyster
120. Lopunny

121. Unfezant
122. Misdreavus
123. Linoone
124. Walrein
125. Steelix
126. Cryogonal
127. Camerupt
128. Spoink
129. Smoochum
130. Magby
131. Vibrava
132. Deerling
133. Girafarig
134. Ampharos
135. Goldeen
136. Stunfisk
137. Paras
138. Parasect
139. Venomoth
140. Piloswine

141. Lanturn
142. Chingling
143. Pineco
144. Drilbur
145. Excadrill
146. Azumarill
147. Jumpluff
148. Heatmor
149. Milotic
150. Corphish
151. Crawdaunt
152. Drifblim
153. Drifloon
154. Exeggcute
155. Venipede
156. Whirlipede
157. Castform (Ice)
158. Chinchou
159. Ariados
160. Dialga
161. Reshiram
162. Hitmonchan
163. Dewgong
164. Shaymin
165. Arceus
166. Tropius
167. Tynamo
168. Hypno
169. Voltorb
170. Elekid
171. Lucario
172. Archeops
173. Meinshao
174. Mandibuzz
175. Bonsly
176. Gothita
177. Reuniclus
178. Volcarona
179. Duosion
180. Solosis
181. Luxray
182. Swanna
183. Joltik
184. Eelektrik
185. Zoroark
186. Minccino
187. Illumise
188. Galvantula
189. Cinccino
190. Zebstrika
191. Blitzle
192. Masquerain
193. Archen
194. Tangela
195. Electabuzz
196. Quilava
197. Sealeo
198. Lilligant
199. Dwebble
200. Tangrowth
201. Shroomish
202. Crustle
203. Ivysaur
204. Wartortle
205. Charmeleon
206. Shellder
207. Torkoal
208. Weezing
209. Rufflet
210. Braviary
211. Absol
212. Ho-oh
213. Purrloin
214. Ferrothorn
215. Kingler
216. Krabby
217. Raticate
218. Rattata
219. Persian
220. Rapidash
221. Zorua
222. Surskit
223. Empoleon
224. Prinplup
225. Ferroseed
226. Beartic
227. Froslass
228. Gallade
229. Beautifly
230. Dustox
231. Spinarak
232. Floatzel
233. Sableye
234. Basculin
235. Starmie
236. Typhlosion
237. Samurott
238. Zigzagoon
239. Togetic
240. Swinub
241. Remoraid
242. Luvdisc
243. Honchkrow
244. Delibird
245. Oshawott
246. Pachirisu
247. Dewott
248. Sigilyph
249. Mothim
250. Dusclops
251. Skarmory
252. Volbeat
253. Stantler
254. Zangoose
255. Glalie
256. Gigalith
257. Kabuto
258. Sandile
259. Seadra
260. Klinklang
261. Klang
262. Klink
263. Druddigon
264. 
Alomomola
265. Tirtouga
266. Carracosta
267. Bronzor
268. Bronzong
269. Raichu
270. Yamask
271. Hydreigon
272. Zweilous
273. Deino
274. Keldeo
275. Shedinja
276. Ninjask
277. Nincada
278. Boldore
279. Bouffalant

280. Spiritomb


Added Gen VI favorites:

  1. FURFROU (NEW #1 FAVE OMFG)

  2. DRAGALGE

  3. SKRELP

  4. BRAIXEN

  5. FENNEKIN

  6. XERNEAS

  7. DELPHOX

  8. INKAY

  9. SYLVEON

  10. TREVENANT

  11. GOURGEIST

  12. PUMPKABOO

  13. AVALUGG

  14. CLAUNCHER

  15. AURORUS

  16. AMAURA

  17. CLAWITZER

  18. PYROAR

  19. SKIDDO

  20. GOGOAT

  21. BERGMITE 

  22. CARBINK (Oh, and they just added Diancie! Cool.)

  23. MALAMAR (weird owl-squid)

  24. FLORGES

  25. PHANTUMP

  26. KLEFKI

  27. TALONFLAME

  28. HELIOPTILE

  29. HELIOLISK

  30. LITLEO

  31. DOUBLADE

  32. HONEDGE
  33. AEGISLASH

  34. YVELTAL

  35. HAWLUCHA

  36. FROAKIE

  37. FROGADIER

  38. GOODRA
  39. Panpour  (Wrong gen, but I missed it before. Honorable Mentions: Vivillon [love all the color variants, especially Modern & Ocean], Scatterbug, Durant, Kabutops, Espurr, Flabebe, Floette, Dedenne, Goomy, Sliggoo, Yanmega, Lotad, Sawk, Golbat, Gliscor)

Tuesday, August 14, 2012

The Hub's Pup-ularity Contest

Entries:

1. https://hub.promotions.com/pupularity/voteprv.do?eid=607
2. https://hub.promotions.com/pupularity/voteprv.do?eid=633
3. https://hub.promotions.com/pupularity/voteprv.do?eid=635

Everyone can vote 10 times a day through August 19. ;)

Sunday, April 15, 2012

This was tonsa fun...


It's just a shame that they never took it beyond 2008. Classmates.com let you choose your top ten favorite songs from the top ones of each year, going back to 1960. =D

As usual, have to right-click and open the pics in another tab or window in order to be able to zoom in and really see everything.


Also came up with another cool YouTube playlist--this one an ultimate collection of road trip songs!

And later on....I began compiling this. ;~3 (I ALWAYS have to refresh the entry for it to work!)

The theme songs listed are from the playlists for an "Identify the movie/show" game...obviously there are many great ones that would not be good candidates for the game because they give away the title too easily or early on. Also needs "Call On Me," "I Knew I Loved You," "Never Grow Up," "This Is It," "We Are Never Ever Getting Back Together," "Fifteen," "I Knew You Were Trouble," "Keep Holding On," "The Things We Lost In the Fire," "Lady," "Roar," "Move It Like This," "You Can't Always Get What You Want," "Three Times a Lady," "Not Ready to Make Nice," and whatever else is bizarrely missing--or whatever else is within my starred songs/followed artists/playlist albums on Spotify!

Update: Speaking of the above! Well, in December 2013 I discovered the magic of Spotify. (Account tinyurl.com/thesnwqnndjckfrstspootyfoy. Because the first thing I wanted to look for was the Frozen Deluxe soundtrack--to which I proceeded to listen a bajillion times--and Thesnowqueen was unavailable.) It's pretty awesome to be able to 'follow' lots of great artists, and find and listen to almost ANY song ever recorded by anyone...and almost ANY album. No searching around to see if the right version is on YouTube, and having to arrange them yourself. Brill! The only thing is that I can't put anything on the iPod because it doesn't have a whole lot of space left, and I cannot click on the "iPod" button that's supposed to become clickable when you plug the thing into the comp. Nor can I transfer anything into my music folder, so I'm pretty sure it wouldn't be able to go onto the iPod anyway. OH, WELLS. Playing almost anything through the comp (via Spotify or else YouTube) is cool enough. 

 / https://tinyurl.com/thesnwqnndjckfrstspootyfoy

Thursday, December 8, 2011

A few more assignments...


**Description below, as Scribd no longer seems to work properly; it will not allow me to exit the full-screen document mode:

Two scripts, transcribed from two segments of the TV series "Beyond Belief: Fact or Fiction?" Note: I did not write these scripts; I merely transcribed them for the purpose of reenactment, as an Advanced Digital Media class project. Although I wound up using a different idea for my final, I did feel like posting these anyway, simply because I loved them. :) They were at an early stage, very much written in shorthand, meant primarily for me as director to use....and still include notes regarding things I'd have had to work out.

There are a few projects I am very disappointed not to have been able to retrieve from school and keep, aside from the "My Little Pony" review that simply doesn't play off-campus for whatever bizarre reason...however, they're worth mentioning, if only to help me remember them:

a) Interview between my mom and a classmate, regarding my brother's enrollment in the Marine Corps (I directed the production/taping.)
b)  Edit of the plane crash scene from The Day After Tomorrow (I reassembled the video and audio.)
c) A promo for Las Vegas tourism (made by a classmate and myself; we wrote and recorded a voiceover, and edited together various clips.)

Tuesday, November 15, 2011

Event Planning projects: Fall 2011

My activity plans can be found on Scribd, right here! (For some strange reason, the documents will no longer embed.)

Playlists for "Movie Music & TV Tunes/Themes Bingo":

  1. #1
  2. #2

  •    
  • Please ignore all of the excess bullet points. Blogger is extremely screwy and will not get rid of them. O_o 
    I consulted my Encyclopedia of TV Game Shows for some inspiration.

  •   Some more summaries of mildly competitive social recreation activity ideas (for my Event Planning & Organizing class) follow…

  •       Because it’s social recreation, you’re only playing for points, and the points don’t matter…that’s right. The points are like…like…they're like Whose Line? points, that’s what!
  • ·         5-Second Rule: Two teams alternately send one player to the front of the room. Each person is given five seconds to name three things in a given category (e.g., “dog breeds,” “types of trees,” “red fruits,” etc.) They score a point for the team if successful.
  • ·         Don’t Forget the Lyrics: The class is divided into two teams, each of which sends up one player at a time. This player selects a genre or decade of music, and then chooses one of the listed songs within that category with which s/he feels familiar. S/he begins to sing along with the song lyrics on a screen, until the track is paused and s/he must correctly provide the next line. There may be a brief conference with teammates before “locking in” the lyrics and attempting to score points.
  • ·         Greed: The class is divided into four teams (which are asked to elect captains), and each in turn is asked a question with multiple correct answers. Each member comes up to the board and circles one of the possible answers which they believe to be correct. The team captain has the power to accept or reject any answer(s), replacing rejected ones with others that s/he believes are correct. In order to win a point, a team must have all of the correct answers selected.
  • ·         Win, Lose, or Draw/Fast Draw/Pictionary: The class forms two teams. One player at a time is chosen to come to the board, pick a slip of paper from a sack, and attempt to draw the subject for their teammates to guess. Points are earned for successful guesses; it is essentially a game of Charades that replaces body language with drawing.
  • ·         “Are You Smarter Than a 5th Grader?”: Team representatives choose among the available grade levels (K-5) and academic subjects, and must answer questions taken from the corresponding school curricula.
  • ·         Family Feud: Several surveys are conducted beforehand, and the distributions of the responses recorded. The class is then divided into two teams, which stand in rows. The first person in each row steps up to the podium; these two try to beat one another at providing one of the responses on the board. The one whose answer ranks more highly consults with his/her team and decides whether they wish to play or pass. The team that plays is given five seconds per member to name another of the responses given in the survey. The number of survey respondents who gave each answer is the number of points awarded. If a team gets three strikes, the opposing team may try to steal all of their points by providing one more answer among all of the members. Should this fail to show up on the board, the points go to the team that began the round. Play continues in this fashion until all survey questions have been completed (and all answers revealed.) The team with the most points then selects two members to participate in a bonus round, which requires them to earn 200 points between them by separately answering the same set of survey questions. The second player may not duplicate the first’s responses. Points are awarded here just as in the previous rounds against the rival team.
  • ·         Password: In each round, five passwords must be guessed; these passwords are all clues to another word, worth more points for the team that guesses it. Two members from each of two teams sit at a table in the front of the room. A word is shown on a slip of paper to the rest of the group, which must remain silent. One of each chosen pair is designated as the “giver,” and gets to look at the word to determine whether s/he wants to play or pass it on to the two opponents. When playing, the giver provides a one-word clue to his/her “receiver” partner in an attempt to get him/her to say the password within five seconds. Play moves between the two pairs for three tries until the password is guessed, or the three tries are up and the word is revealed. If a receiver gets the word, he or she wins a point and is allowed to take a guess at what the clues add up to in the round. Play continues for the remaining words, with four new players taking over for each one so that everyone has a chance. The team that guesses the fifth word gets the first attempt at putting the five clues together; if both of them fail, their two opponents may guess. The word will be revealed with no points awarded in the even that no one gets it. After a certain number of rounds are played, the winning team selects two people. One is given a list of 26 words, each beginning with a different letter of the alphabet, going in order. This giver provides single-word clues to the receiver, trying to get him or her to say all of the words within a time limit, for extra fun and points. A faster version called Million Dollar Password involves trying to get five passwords using single-word clues within a minute; the difficulty level increases as the game goes on, and once one player has beaten his/her opponent in a certain number of rounds, he/she graduates to a series of seven levels which limit the number of clues that may be given. Passed words no longer come back into play. As it continues, the number of words in each set decreases until the pair is required to guess all five passwords with no incorrect answers or passes.
  • ·         The 100,000-Student (or, You Know, 20-ish) Pyramid: Six categories of words that are related in some way are listed on the board. Each of two teams sends up two players at a time, and these players choose one of those categories. The “giver” is shown the words one at a time on index cards, and must give the receiver clues to make her/him say them within the 30-second time limit, without using any part of the answer. One point is awarded per word guessed. After all six categories have been played (or a seventh tie-breaker is completed), the winning team chooses two players to move into the Winner’s Circle. Here, the giver faces the board and lists things that fit into each of six categories, which are revealed one at a time from behind taped sheets of paper. The receiver must say the name of the category (e.g.: “Police officers…schoolgirls…Marines…”=”People who wear uniforms”; "A picture...a sketch...a conclusion...a bath...an outline..."="Things you draw"; "Money...a kiss...first base"="Things you steal"), or the giver must say “Pass,” in order for the next one to be uncovered. The pair is given a minute and a half to move through these six categories (they may return to previously passed ones if time permits.) The Winner’s Circle round is played for bonus points and fun.
  • ·         Imaginiff: Six cards, labeled with the numbers 1-6, are distributed to class members. Play starts with the first person seated in the first row, and moves around the room. This first person is the subject of question #1. A game card is randomly selected by the instructor and read aloud; the response choices may be written on the board. The cards read, “Imaginiff _____ were a _____.” Six options are given, and everyone must choose one card corresponding to the answer they believe is most accurate for the person in question. The subject also chooses a card for him/herself. However, points are awarded in each round to the people who chose the most popular answer in the class.
  • ·         What’s My Line?/Figure It Out: Volunteers are asked to step into hallway with the instructor and tell him/her their secret talent, hobby, etc. When they reenter, the first student in the first row begins asking yes-or-no questions in order to try to try and determine what the volunteer’s secret is. When the volunteer answers “no,” the next person gets a turn to ask, and so on, until someone guesses it. People may swap seats and play can start in the back of the room on some subsequent rounds in order to even things out. After every five or six people finish asking questions, the volunteer and instructor may confer and provide the class with a clue as to the secret answer.
  • ·         Scrabble: The class is divided into four teams; each is given an equal number of random Scrabble letter blocks. The teams work together to create the most valuable words they can by having a member approach the projected board, in turn, and placing their blocks in the agreed-upon positions. The team whose words earn the most points is the winner. (A dictionary shall be consulted in the event of a conflict over the validity or spelling of a word.) The rules of Scrabble are to be followed in creating words (e.g., no abbreviations, initials, or proper nouns.)
  • ·         Match Game: First, each player gets to select three other group members to give them suggestions for a “fill-in-the-blank” question. S/he may take one of those suggestions or provide his/her own answer. Three popular responses will be revealed in increasing order, with the most popular being worth the most points. In the next round, players must choose one other member, and attempt to give the same response to another “fill-in-the-blank” that that person writes on a card. For a longer game, two players can be nominated to take one another on by trying to match as many members of a six-player “panel” as they can.
  • ·         “Never Have I Ever…”:  Players form a circle and hold up all ten fingers. The first player makes a simple, truthful statement beginning with the words "Never have I ever.” Anyone who has done what the first player has not must lower one finger. Play then continues around the circle as the next person makes a statement. The game is finished when any player ends up with all ten fingers down. An additional rule - uncommon, but beneficial to the game - is that if there is no one putting down a finger, then the one who said the particular "Never have I ever..." must themselves lower one. This rule often forces the players to strategize more and makes for less disposable/pointless suggestions. A further variation holds that whenever only one person is putting their finger down, that person must provide a detailed account of why they are doing so.
  •  
  • ·         Mad Gab: Using the game’s cards, players read out the words for their teammates, earning points when a teammate figures out the disguised phrase and rings the bell.
  • ·         Jeopardy: The class is divided into three teams, each of which sends up one representative per round. These three players take turns trying to control the board and earn points by choosing categories and point amounts, and providing the correct questions for the given answers.
  • ·         Dog Bingo: Bingo…but with images of dogs. ;) Could be applied to nearly any topic.

CHAIN REACTION WORDS:

FOND
FAREWELL
TOUR
BUS
STOP
LAUGHING
STOCK

SORRY
SIGHT
GAG
REFLEX
ACTION
MOVIE
LISTINGS

HOMEWARD
BOUND
TOGETHER
FOREVER
YOUNG
ADULT
CONTENT

GRAPEFRUIT
HALF
NELSON
ROCKEFELLER

BOBBLE
HEAD
START
ANEW

DIRTY
WORD
PERFECT
GENTLEMAN

FROZEN
SOLID
GROUND
SHIPPING
CONTAINER
STORE
BOUGHT

APPETIZER, SOAP, BROWNIE, ANTENNA, LIGHTHOUSE, BUFFALO, WRENCH, SKULL, CUBICLE, TICKLE, HAMLET, KEANU REEVES

Tuesday, July 12, 2011

Another Douglas giveaway entry!

A week left to enter for a chance to win an awesome Douglas Cuddle Toy (some of the rarest and most realistic animal species & dog breed plushies out there!! They've got SO many fantastic choices!)

Wednesday, May 11, 2011

Advanced Digital Media: "Road Trip"

I want to be able to share my Advanced Digital Media final projects on YouTube, but cannot due to copyright issues; I also can't find any video storage site that will upload files between 950 MB and 2 GB. (They are quite long: 27 minutes for the full footage, roughly half that for each of the two edited versions, one of which I also needed to split in half.) =/ Therefore, I'm at a loss as to how to include these videos among the others on my YouTube channel. I suppose for now I will have to simply keep them on my hard drive and find a way of sharing them with anyone who might wish to see them in the future. 

The descriptions are as follows:

I have three versions (one semi-final, the final, and then the original 27 minutes of recording, also set to a musical montage and spiced up with various visual effects. That one is basically my home video. The semi-final and the longest one had to be split due to the file sizes. 

One was created as a final project for Advanced Digital Media (editing, essentially), for which we could do just about anything. 
As usual, I started off with far better ideas and ran out of time--and the final product could be quite a bit better. I wrote up scripts and wanted to cast a couple of "Beyond Belief: Fact or Fiction?" reenactments ("Grave Sitting" and "Precious"); my other choice was exploring/documenting some supposedly haunted local sites (namely, the five spots on my campus and one Revolutionary War house in the same town.) But, alas, I had to go with this idea: recording my Easter weekend trip down to Virginia Beach, VA, to hang out with my newly made-up Marine brother. Didn't know whether it would become a travelogue or advertisement or what, but it seems to be a home movie music video of sorts. The only aspect that lives up to what I'd envisioned is the assortment of songs (which were pulled from my own personal collection of ultimate road trip music.)

I knew it'd be tricky to get much more than a "home movies" effect with my digital camera on a family trip...but I did attempt to record as much of what we saw and did as possible, and to somewhat capture that exciting 'travely' feeling of getting ready to go, setting out on the road, being in new places and seeing new things, etc.

The ever-so-slightly different version of the project (think it was mostly the very end that changed) is just a sliiightly different edit...I'd saved it first and still liked it, so I knew I'd wind up keeping both. Same thing, mostly, though.

Finally, I took the complete 27-minute trip footage and set it to more awesome music and funky effects. 8-] <--On the 12th, I uploaded that to YT w/ AudioSwapped tracks. All of the project versions wound up being approximately 15 minutes in length.


To provide a better idea of what the videos are, here is the would-be list of tags for them:



advanced digital media editing class final project music video songs road trip driving virginia beach home video highway hotel Born To Be Wild Steppenwolf Movin' Right Along The Muppet Movie Til We Run Out of Road Jewel Me and You and a Dog Named Boo Lobo Vacation Vitamin C On the Open Road A Goofy Movie Life Is a Highway Rascal Flatts Everyday Is a Winding Road Sheryl Crow Don't Stop Believin' Journey Holiday Madonna On the Road Again Willie Nelson I'm On My Way I Was Born Under a Wandering Star Paint Your Wagon Ramblin' Man Allman Brothers Vacation The Go-Gos Breakaway Kelly Clarkson I Get Around Beach Boys No Particular Place to Go Chuck Berry Two Tickets To Paradise Eddie Money Hit the Road Jack Ray Charles This Land is Your Land Woody Guthrie Blitzkrieg Bop The Ramones Holiday Road Dancin' 'Cross the USA Lindsey Buckingham Who Says You Can't Go Home Bon Jovi Kokomo Two Tickets to Paradise Eddie Money Free Bird Lynyrd Skynyrd Hit the Road Jack Ray Charles Rock This Country Shania Twain Born Free Kid Rock Send Me On My Way Rusted Root